SceneRoot.qml Example File

advancedcustommaterial/SceneRoot.qml

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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Extras 2.0
  import Qt3D.Input 2.0
  import QtQuick 2.0 as QQ2

  Entity {
      id: sceneRoot

      Camera {
          id: camera
          projectionType: CameraLens.PerspectiveProjection
          fieldOfView: 45
          nearPlane: 0.1
          farPlane: 1000.0
          position: Qt.vector3d(0.0, 4.0, 15.0)
          upVector: Qt.vector3d(0.0, 1.0, 0.0)
          viewCenter: Qt.vector3d(0.0, -2.0, 0.0)
      }

      FirstPersonCameraController {
          camera: camera
      }

      Entity {
          DirectionalLight {
              id: directional
              worldDirection: Qt.vector3d(0.3, -1.0, 5.0).normalized();
              color: "#fff2a3"
              intensity: 0.01
          }
          Transform {
              id: lightpostransform
              translation: Qt.vector3d(0.0, 50.0, 60.0)
          }
          components: [lightpostransform, directional]
      }

      Entity {
          PointLight {
              id: pointL
              color: "#fff2a3"
          }
          Transform{
              id: plightpostransform
              translation: Qt.vector3d(0.0, 4.0, 15.0)
          }
          components: [plightpostransform, pointL]
      }

      components: [
          RenderSettings {
              activeFrameGraph: ForwardRenderer {
                  id: renderer
                  clearColor: "black"
                  camera: camera
              }
          },
          InputSettings { }
      ]

      Water { }
  }