Water.qml Example File

advancedcustommaterial/Water.qml

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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Input 2.0
  import Qt3D.Extras 2.0
  import QtQuick 2.0 as QQ2

   Entity {
      id: water

      WaterMaterial {
          id: watermaterial

          property real tox: 0.0
          property real toy: 0.0
          property real vertY: 1.0
          property real waveRandomAnim: 0.0

          diffuse: "qrc:/textures/WaterDiffuse.jpg"
          normal: "qrc:/textures/WaterNormal.jpg"
          specular: "qrc:/textures/WaterSpecular.jpg"
          wave: "qrc:/textures/Waterwave.jpg"
          sky: "qrc:/textures/sky.jpg"
          foam: "qrc:/textures/foam.jpg"

          textureScale: slider1.value
          wavescale: vertY * slider2.value
          specularity: slider3.value
          offsetx: tox * slider5.value
          offsety: toy * slider5.value
          normalAmount: slider8.value
          waveheight: slider6.value
          waveStrenght: slider7.value
          shininess: 100
          waveRandom: waveRandomAnim
      }

      Mesh {
          id: watermesh
          source: "qrc:/models/waterPlane.obj"
      }

      Transform {
          id: waterTransform
          property real scale: 1.0
          property real rotx: 0.0
          scale3D: Qt.vector3d(scale, scale, scale)
          rotationY: slider4.value
      }

      Entity {
          id: waterEntity
          components: [watermesh, watermaterial, waterTransform]
      }

      QQ2.SequentialAnimation {
          QQ2.NumberAnimation {
              target: watermaterial
              property: "waveRandomAnim"
              to: 3.0
              duration: 4000
              easing.type: Easing.Linear
          }
          QQ2.NumberAnimation {
              target: watermaterial
              property: "waveRandomAnim"
              to: 1.0
              duration: 4000
              easing.type: Easing.Linear
          }
      }

      QQ2.SequentialAnimation {
          running: true
          loops: QQ2.Animation.Infinite
          QQ2.ParallelAnimation {
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "toy"
                  to: 10.0
                  duration: 100000
              }
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "tox"
                  to: 10.0
                  duration: 100000
              }
          }
          QQ2.ParallelAnimation {
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "toy"
                  to: 0.0
                  duration: 0
              }
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "tox"
                  to: 0.0
                  duration: 0
              }
          }
      }

      QQ2.SequentialAnimation {
          running: true
          loops: QQ2.Animation.Infinite
          QQ2.NumberAnimation {
              target: watermaterial
              property: "vertY"
              to: 200
              duration: 200000
              easing.type: Easing.Linear
          }
          QQ2.NumberAnimation {
              target: watermaterial
              property: "vertY"
              to: 2
              duration: 200000
              easing.type: Easing.Linear
          }
      }
  }