houseplant.h Example File

materials-cpp/houseplant.h

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  #ifndef HOUSEPLANT_H
  #define HOUSEPLANT_H

  #include "renderableentity.h"
  #include <QEntity>
  #include <Qt3DExtras/QNormalDiffuseMapAlphaMaterial>
  #include <Qt3DExtras/QNormalDiffuseMapMaterial>
  #include <QTextureImage>

  class HousePlant : public Qt3DCore::QEntity
  {
      Q_OBJECT
  public:
      explicit HousePlant(Qt3DCore::QNode *parent = 0);
      ~HousePlant();

      enum PotShape {
          Cross = 0,
          Square,
          Triangle,
          Sphere
      };

      enum Plant {
          Bamboo = 0,
          Palm,
          Pine,
          Spikes,
          Shrub
      };

      void setPotShape(PotShape shape);
      void setPlantType(Plant plant);

      PotShape potShape() const;
      Plant plantType() const;

      void setPosition(const QVector3D &pos);
      void setScale(float scale);

      QVector3D position() const;
      float scale() const;

  private:
      RenderableEntity *m_pot;
      RenderableEntity *m_plant;
      RenderableEntity *m_cover;

      Qt3DExtras::QNormalDiffuseMapMaterial *m_potMaterial;
      Qt3DExtras::QNormalDiffuseMapAlphaMaterial *m_plantMaterial;
      Qt3DExtras::QNormalDiffuseMapMaterial *m_coverMaterial;

      Qt3DRender::QTextureImage *m_potImage;
      Qt3DRender::QTextureImage *m_potNormalImage;
      Qt3DRender::QTextureImage *m_plantImage;
      Qt3DRender::QTextureImage *m_plantNormalImage;
      Qt3DRender::QTextureImage *m_coverImage;
      Qt3DRender::QTextureImage *m_coverNormalImage;

      Plant m_plantType;
      PotShape m_potShape;

      void updatePotShape();
      void updatePlantType();
  };

  #endif // HOUSEPLANT_H