main.qml Example File

multiviewport/main.qml

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  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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  import QtQuick 2.0
  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Input 2.0
  import Qt3D.Extras 2.0

  Entity {
      id: rootNode
      components: [quadViewportFrameGraph, inputSettings]

      QuadViewportFrameGraph {
          id: quadViewportFrameGraph
          topLeftCamera: cameraSet.cameras[0]
          topRightCamera: cameraSet.cameras[1]
          bottomLeftCamera: cameraSet.cameras[2]
          bottomRightCamera: cameraSet.cameras[3]
      }

      // Event Source will be set by the Qt3DQuickWindow
      InputSettings { id: inputSettings }

      Entity {
          id: cameraSet
          property var cameras: [camera1, camera2, camera3, camera4]

          CameraLens {
              id: cameraLens
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane: 0.01
              farPlane: 1000.0
          }
          CameraLens {
              id: cameraLens2
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 15
              aspectRatio: 16/9
              nearPlane: 0.01
              farPlane: 1000.0
          }
          CameraLens {
              id: cameraLens3
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 5
              aspectRatio: 16/9
              nearPlane: 0.01
              farPlane: 1000.0
          }

          SimpleCamera {
              id: camera1
              lens: cameraLens2
              position: Qt.vector3d(10.0, 1.0, 10.0)
              viewCenter: Qt.vector3d(0.0, 1.0, 0.0)
          }

          SimpleCamera {
              id: camera2
              lens: cameraLens
              position: Qt.vector3d(0.0, 0.0, 5.0)
              viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
          }

          SimpleCamera {
              id: camera3
              lens: cameraLens2
              position: Qt.vector3d(30.0, 30.0, 20.0)
              viewCenter: Qt.vector3d(0.0, 0.0, -8.0)
          }

          SimpleCamera {
              id: camera4
              lens: cameraLens3
              position: Qt.vector3d(100.0, 0.0, -6.0)
              viewCenter: Qt.vector3d(0.0, 0.0, -6.0)
          }
      }

      Entity {
          id: sceneRoot
          property real rotationAngle: 0

          SequentialAnimation {
              running: true
              loops: Animation.Infinite
              NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 4000; }
          }

          Entity {
              components: [
                  Transform {
                      rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle)
                  },
                  SceneLoader {
                      source: "qrc:/Gear_scene.dae"
                  }
              ]
          }
      } // sceneRoot
  } // rootNode