PlanetMaterial.qml Example File

planets-qml/PlanetMaterial.qml

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  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Copyright (C) 2016 The Qt Company Ltd.
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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import QtQuick 2.1

  Material {
      id: root
      property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
      property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
      property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
      property real shininess: 150.0
      property string diffuseMap
      property string specularMap
      property string normalMap
      property real textureScale: 1.0
      property real opacity: 1.0

      parameters: [
          Parameter {
              name: "ambient"
              value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
          },
          Parameter {
              name: "diffuse"
              value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
          },
          Parameter {
              name: "specular"
              value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
          },
          Parameter {
              name: "shininess"
              value: root.shininess
          },
          Parameter {
              name: "diffuseTexture"
              value: Texture2D {
                  id: diffuseTexture
                  minificationFilter: Texture.LinearMipMapLinear
                  magnificationFilter: Texture.Linear
                  wrapMode {
                      x: WrapMode.Repeat
                      y: WrapMode.Repeat
                  }
                  generateMipMaps: true
                  maximumAnisotropy: 16.0
                  TextureImage {
                      id: diffuseTextureImage
                      source: diffuseMap
                  }
              }
          },
          Parameter {
              name: "specularTexture"
              value: Texture2D {
                  id: specularTexture
                  minificationFilter: Texture.LinearMipMapLinear
                  magnificationFilter: Texture.Linear
                  wrapMode {
                      x: WrapMode.Repeat
                      y: WrapMode.Repeat
                  }
                  generateMipMaps: true
                  maximumAnisotropy: 16.0
                  TextureImage {
                      id: specularTextureImage
                      // Get rid of runtime warnings. It's safe, as the texture just isn't used
                      source: specularMap !== "" ? specularMap : "qrc:/images/uranusmap.jpg"
                  }
              }
          },
          Parameter {
              name: "normalTexture"
              value: Texture2D {
                  id: normalTexture
                  minificationFilter: Texture.Linear
                  magnificationFilter: Texture.Linear
                  wrapMode {
                      x: WrapMode.Repeat
                      y: WrapMode.Repeat
                  }
                  maximumAnisotropy: 16.0
                  TextureImage {
                      id: normalTextureImage
                      // Get rid of runtime warnings. It's safe, as the texture just isn't used
                      source: normalMap !== "" ? normalMap : "qrc:/images/uranusmap.jpg"
                  }
              }
          },
          Parameter {
              name: "texCoordScale"
              value: textureScale
          },
          Parameter {
              name: "opacity"
              value: opacity
          }
      ]
  }