main.qml Example File

shadow-map-qml/main.qml

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  import QtQuick 2.1 as QQ2
  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Input 2.0
  import Qt3D.Extras 2.0

  Entity {
      id: sceneRoot

      Camera {
          id: camera
          projectionType: CameraLens.PerspectiveProjection
          fieldOfView: 45
          aspectRatio: _window.width / _window.height
          nearPlane: 0.1
          farPlane: 1000.0
          position: Qt.vector3d(0.0, 10.0, 20.0)
          viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
          upVector: Qt.vector3d(0.0, 1.0, 0.0)
      }

      FirstPersonCameraController { camera: camera }

      ShadowMapLight {
          id: light
      }

      components: [
          ShadowMapFrameGraph {
              id: framegraph
              viewCamera: camera
              lightCamera: light.lightCamera
          },
          // Event Source will be set by the Qt3DQuickWindow
          InputSettings { }
      ]

      AdsEffect {
          id: shadowMapEffect

          shadowTexture: framegraph.shadowTexture
          light: light
      }

      // Trefoil knot entity
      Trefoil {
          material: AdsMaterial {
              effect: shadowMapEffect
              specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
          }
      }

      // Toyplane entity
      Toyplane {
          material: AdsMaterial {
              effect: shadowMapEffect
              diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
              shininess: 75
          }
      }

      // Plane entity
      GroundPlane {
          material: AdsMaterial {
              effect: shadowMapEffect
              diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
              specularColor: Qt.rgba(0, 0, 0, 1.0)
          }
      }
  }