CameraController.qml Example File

simple-qml/CameraController.qml

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  ** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Input 2.0
  import Qt3D.Logic 2.0
  import QtQml 2.2

  Entity {
      id: root
      property Camera camera
      property real linearSpeed: 10.0
      property real orbitSpeed: -180.0
      property real lookSpeed: 180.0
      property bool firstPersonMode: true

      QtObject {
          id: d
          readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
          property bool leftMouseButtonPressed: false
          property bool rightMouseButtonPressed: false
          property real vx: 0;
          property real vy: 0;
          property real vz: 0;
          property real dx: 0
          property real dy: 0
          property bool fineMotion: false
      }

      KeyboardDevice {
          id: keyboardSourceDevice
      }

      MouseDevice {
          id: mouseSourceDevice
          sensitivity: d.fineMotion ? 0.01 : 0.1
      }

      LogicalDevice {
          id: cameraControlDevice

          actions: [
              Action {
                  name: "LMB"
                  inputs: [
                      ActionInput {
                          sourceDevice: mouseSourceDevice
                          buttons: [MouseEvent.LeftButton]
                      }
                  ]
              },
              Action {
                  name: "RMB"
                  inputs: [
                      ActionInput {
                          sourceDevice: mouseSourceDevice
                          buttons: [MouseEvent.RightButton]
                      }
                  ]
              },
              Action {
                  name: "fineMotion"
                  inputs: [
                      ActionInput {
                          sourceDevice: keyboardSourceDevice
                          buttons: [Qt.Key_Shift]
                      }
                  ]
              }

          ] // actions

          axes: [
              // Rotation
              Axis {
                  name: "RX"
                  inputs: [
                      AnalogAxisInput {
                          sourceDevice: mouseSourceDevice
                          axis: MouseDevice.X
                      }
                  ]
              },
              Axis {
                  name: "RY"
                  inputs: [
                      AnalogAxisInput {
                          sourceDevice: mouseSourceDevice
                          axis: MouseDevice.Y
                      }
                  ]
              },
              // Translation
              Axis {
                  name: "TX"
                  inputs: [
                      ButtonAxisInput {
                          sourceDevice: keyboardSourceDevice
                          buttons: [Qt.Key_Left]
                          scale: -1.0
                      },
                      ButtonAxisInput {
                          sourceDevice: keyboardSourceDevice
                          buttons: [Qt.Key_Right]
                          scale: 1.0
                      }
                  ]
              },
              Axis {
                  name: "TZ"
                  inputs: [
                      ButtonAxisInput {
                          sourceDevice: keyboardSourceDevice
                          buttons: [Qt.Key_Up]
                          scale: 1.0
                      },
                      ButtonAxisInput {
                          sourceDevice: keyboardSourceDevice
                          buttons: [Qt.Key_Down]
                          scale: -1.0
                      }
                  ]
              },
              Axis {
                  name: "TY"
                  inputs: [
                      ButtonAxisInput {
                          sourceDevice: keyboardSourceDevice
                          buttons: [Qt.Key_PageUp]
                          scale: 1.0
                      },
                      ButtonAxisInput {
                          sourceDevice: keyboardSourceDevice
                          buttons: [Qt.Key_PageDown]
                          scale: -1.0
                      }
                  ]
              }
          ] // axes
      }

      components: [
          AxisActionHandler {
              id: handler
              logicalDevice: cameraControlDevice

              onAxisValueChanged: {

                  switch (name) {

                  case "TX": {
                      d.vx = axisValue * linearSpeed
                      break;
                  }

                  case "TY": {
                      d.vy = axisValue * linearSpeed
                      break;
                  }

                  case "TZ": {
                      d.vz = axisValue * linearSpeed
                      break;
                  }

                  case "RX": {
                      d.dx = axisValue;
                      break;
                  }

                  case "RY": {
                      d.dy = axisValue;
                      break;
                  }

                  }
              }

              onActionStarted: {

                  switch (name) {

                  case "LMB": {
                      d.leftMouseButtonPressed = true;
                      break;
                  }

                  case "RMB": {
                      d.rightMouseButtonPressed = true;
                      break;
                  }

                  case "fineMotion": {
                      console.log("fineMotion started")
                      d.fineMotion = true;
                      break;
                  }

                  }

              }

              onActionFinished: {

                  switch (name) {

                  case "LMB": {
                      d.leftMouseButtonPressed = false;
                      break;
                  }

                  case "RMB": {
                      d.rightMouseButtonPressed = false;
                      break;
                  }

                  case "fineMotion": {
                      console.log("fineMotion finished")
                      d.fineMotion = false;
                      break;
                  }

                  }
              }
          },

          FrameAction {
              onTriggered: {
                  // The time difference since the last frame is passed in as the
                  // argument dt. It is a floating point value in units of seconds.
                  root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt))

                  if (d.leftMouseButtonPressed) {
                      if (root.firstPersonMode)
                          root.camera.pan(root.lookSpeed * d.dx * dt, d.firstPersonUp)
                      else
                          root.camera.pan(root.lookSpeed * d.dx * dt)
                      root.camera.tilt(root.lookSpeed * d.dy * dt)
                  } else if (d.rightMouseButtonPressed) {
                      if (root.firstPersonMode)
                          root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt, d.firstPersonUp)
                      else
                          root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt)
                      root.camera.tiltAboutViewCenter(root.orbitSpeed * d.dy * dt)
                  }
              }
          }
      ] // components
  }