simpleColor.vert Example File

simplecustommaterial/shaders/gl3/simpleColor.vert

  #version 150 core

  in vec3 vertexPosition;
  out vec3 worldPosition;
  uniform mat4 modelMatrix;
  uniform mat4 mvp;

  void main()
  {
      // Transform position, normal, and tangent to world coords
      worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));

      // Calculate vertex position in clip coordinates
      gl_Position = mvp * vec4(worldPosition, 1.0);
  }