SimpleMaterial.qml Example File

simplecustommaterial/SimpleMaterial.qml

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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Material {
      id: root

      property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0)

      parameters: [
          Parameter {
              name: "maincolor"
              value: Qt.vector3d(root.maincolor.r, root.maincolor.g, root.maincolor.b)
          }
      ]


      effect: Effect {

          property string vertex: "qrc:/shaders/gl3/simpleColor.vert"
          property string fragment: "qrc:/shaders/gl3/simpleColor.frag"
          property string vertexES: "qrc:/shaders/es2/simpleColor.vert"
          property string fragmentES: "qrc:/shaders/es2/simpleColor.frag"

          FilterKey {
              id: forward
              name: "renderingStyle"
              value: "forward"
          }

          ShaderProgram {
              id: gl3Shader
              vertexShaderCode: loadSource(parent.vertex)
              fragmentShaderCode: loadSource(parent.fragment)
          }
          ShaderProgram {
              id: es2Shader
              vertexShaderCode: loadSource(parent.vertexES)
              fragmentShaderCode: loadSource(parent.fragmentES)
          }

          techniques: [
              // OpenGL 3.1
              Technique {
                  filterKeys: [forward]
                  graphicsApiFilter {
                      api: GraphicsApiFilter.OpenGL
                      profile: GraphicsApiFilter.CoreProfile
                      majorVersion: 3
                      minorVersion: 1
                  }
                  renderPasses: RenderPass {
                      shaderProgram: gl3Shader
                  }
              },
              // OpenGL 2.0
              Technique {
                  filterKeys: [forward]
                  graphicsApiFilter {
                      api: GraphicsApiFilter.OpenGL
                      profile: GraphicsApiFilter.NoProfile
                      majorVersion: 2
                      minorVersion: 0
                  }
                  renderPasses: RenderPass {
                      shaderProgram: es2Shader
                  }
              },
              // ES 2.0
              Technique {
                  filterKeys: [forward]
                  graphicsApiFilter {
                      api: GraphicsApiFilter.OpenGLES
                      profile: GraphicsApiFilter.CoreProfile
                      majorVersion: 2
                      minorVersion: 0
                  }
                  renderPasses: RenderPass {
                      shaderProgram: es2Shader
                  }
              }
          ]
      }
  }