main.qml Example File

quickitemtexture/qml/quickitemtexture/main.qml

  /****************************************************************************
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  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtCanvas3D module of the Qt Toolkit.
  **
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  import QtQuick 2.2
  import QtCanvas3D 1.1
  import QtQuick.Controls 1.1
  import QtQuick.Layouts 1.1
  import QtQuick.Window 2.2

  import "quickitemtexture.js" as GLCode

  Window {
      id: mainview
      width: 800
      height: 600
      visible: true
      title: "Qt Quick Item as Texture"
      color: "#f9f9f9"

      ColumnLayout {
          Layout.fillWidth: true
          x: 4
          y: 4
          Rectangle {
              id: textureSource
              color: "lightgreen"
              width: 256
              height: 256
              border.color: "blue"
              border.width: 4
              layer.enabled: true
              layer.smooth: true
              Label {
                  anchors.fill: parent
                  anchors.margins: 16
                  text: "X Rot:" + (canvas3d.xRotAnim | 0) + "\n"
                      + "Y Rot:" + (canvas3d.yRotAnim | 0) + "\n"
                      + "Z Rot:" + (canvas3d.zRotAnim | 0) + "\n"
                      + "FPS:" + canvas3d.fps
                  color: "red"
                  font.pointSize: 26
                  horizontalAlignment: Text.AlignLeft
                  verticalAlignment: Text.AlignVCenter
              }
          }
          Button {
              Layout.fillWidth: true
              Layout.minimumWidth: 256
              text: textureSource.visible ? "Hide texture source" : "Show texture source"
              onClicked: textureSource.visible = !textureSource.visible
          }
          Button {
              Layout.fillWidth: true
              Layout.minimumWidth: 256
              text: "Quit"
              onClicked: Qt.quit()
          }
      }

      Canvas3D {
          id: canvas3d
          anchors.fill:parent
          focus: true
          property double xRotAnim: 0
          property double yRotAnim: 0
          property double zRotAnim: 0
          property bool isRunning: true

          // Emitted when one time initializations should happen
          onInitializeGL: {
              GLCode.initializeGL(canvas3d, textureSource);
          }

          // Emitted each time Canvas3D is ready for a new frame
          onPaintGL: {
              GLCode.paintGL(canvas3d);
          }

          onResizeGL: {
              GLCode.resizeGL(canvas3d);
          }

          Keys.onSpacePressed: {
              canvas3d.isRunning = !canvas3d.isRunning
              if (canvas3d.isRunning) {
                  objAnimationX.pause();
                  objAnimationY.pause();
                  objAnimationZ.pause();
              } else {
                  objAnimationX.resume();
                  objAnimationY.resume();
                  objAnimationZ.resume();
              }
          }

          SequentialAnimation {
              id: objAnimationX
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: 0.0
                  to: 120.0
                  duration: 7000
                  easing.type: Easing.InOutQuad
              }
              NumberAnimation {
                  target: canvas3d
                  property: "xRotAnim"
                  from: 120.0
                  to: 0.0
                  duration: 7000
                  easing.type: Easing.InOutQuad
              }
          }

          SequentialAnimation {
              id: objAnimationY
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 0.0
                  to: 240.0
                  duration: 5000
                  easing.type: Easing.InOutCubic
              }
              NumberAnimation {
                  target: canvas3d
                  property: "yRotAnim"
                  from: 240.0
                  to: 0.0
                  duration: 5000
                  easing.type: Easing.InOutCubic
              }
          }

          SequentialAnimation {
              id: objAnimationZ
              loops: Animation.Infinite
              running: true
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: -100.0
                  to: 100.0
                  duration: 3000
                  easing.type: Easing.InOutSine
              }
              NumberAnimation {
                  target: canvas3d
                  property: "zRotAnim"
                  from: 100.0
                  to: -100.0
                  duration: 3000
                  easing.type: Easing.InOutSine
              }
          }
      }
  }