main.cpp Example File

animation/stickman/main.cpp

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  #include "animation.h"
  #include "node.h"
  #include "lifecycle.h"
  #include "stickman.h"
  #include "graphicsview.h"
  #include "rectbutton.h"

  #include <QtCore>
  #include <QtWidgets>

  int main(int argc, char **argv)
  {
      Q_INIT_RESOURCE(stickman);
      QApplication app(argc, argv);

      StickMan *stickMan = new StickMan;
      stickMan->setDrawSticks(false);

      QGraphicsTextItem *textItem = new QGraphicsTextItem();
      textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
          "<p>"
          "Tell the stickman what to do!"
          "</p>"
          "<p><i>"
          "<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
          "<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
          "<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
          "<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
          "</i></p>"
          "<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
          "</p></font>");
      qreal w = textItem->boundingRect().width();
      QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
      textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);

      QGraphicsScene scene;
      scene.addItem(stickMan);

      scene.addItem(textItem);
      scene.setBackgroundBrush(Qt::black);

      GraphicsView view;
      view.setRenderHints(QPainter::Antialiasing);
      view.setTransformationAnchor(QGraphicsView::NoAnchor);
      view.setScene(&scene);

      QRectF sceneRect = scene.sceneRect();
      // making enough room in the scene for stickman to jump and die
      view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
      view.setSceneRect(sceneRect);

      view.show();
      view.setFocus();

      LifeCycle cycle(stickMan, &view);
      cycle.setDeathAnimation(":/animations/dead.bin");

      cycle.addActivity(":/animations/jumping.bin", Qt::Key_J);
      cycle.addActivity(":/animations/dancing.bin", Qt::Key_D);
      cycle.addActivity(":/animations/chilling.bin", Qt::Key_C);

      cycle.start();

      return app.exec();
  }