glbuffers.h Example File

graphicsview/boxes/glbuffers.h

  /****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the demonstration applications of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  #ifndef GLBUFFERS_H
  #define GLBUFFERS_H

  //#include <GL/glew.h>
  #include "glextensions.h"

  #include <QtWidgets>
  #include <QtOpenGL>

  #define BUFFER_OFFSET(i) ((char*)0 + (i))
  #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member)

  #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement)                         \
  if (m_failed || !(assertion)) {                                                             \
      if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
      m_failed = true;                                                                        \
      returnStatement;                                                                        \
  }

  void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);

  class QMatrix4x4;

  class GLTexture
  {
  public:
      GLTexture();
      virtual ~GLTexture();
      virtual void bind() = 0;
      virtual void unbind() = 0;
      virtual bool failed() const {return m_failed;}
  protected:
      GLuint m_texture;
      bool m_failed;
  };

  class GLFrameBufferObject
  {
  public:
      friend class GLRenderTargetCube;
      // friend class GLRenderTarget2D;

      GLFrameBufferObject(int width, int height);
      virtual ~GLFrameBufferObject();
      bool isComplete();
      virtual bool failed() const {return m_failed;}
  protected:
      void setAsRenderTarget(bool state = true);
      GLuint m_fbo;
      GLuint m_depthBuffer;
      int m_width, m_height;
      bool m_failed;
  };

  class GLTexture2D : public GLTexture
  {
  public:
      GLTexture2D(int width, int height);
      explicit GLTexture2D(const QString& fileName, int width = 0, int height = 0);
      void load(int width, int height, QRgb *data);
      void bind() override;
      void unbind() override;
  };

  class GLTexture3D : public GLTexture
  {
  public:
      GLTexture3D(int width, int height, int depth);
      // TODO: Implement function below
      //GLTexture3D(const QString& fileName, int width = 0, int height = 0);
      void load(int width, int height, int depth, QRgb *data);
      void bind() override;
      void unbind() override;
  };

  class GLTextureCube : public GLTexture
  {
  public:
      GLTextureCube(int size);
      explicit GLTextureCube(const QStringList& fileNames, int size = 0);
      void load(int size, int face, QRgb *data);
      void bind() override;
      void unbind() override;
  };

  // TODO: Define and implement class below
  //class GLRenderTarget2D : public GLTexture2D

  class GLRenderTargetCube : public GLTextureCube
  {
  public:
      GLRenderTargetCube(int size);
      // begin rendering to one of the cube's faces. 0 <= face < 6
      void begin(int face);
      // end rendering
      void end();
      bool failed() const override { return m_failed || m_fbo.failed(); }

      static void getViewMatrix(QMatrix4x4& mat, int face);
      static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
  private:
      GLFrameBufferObject m_fbo;
  };

  struct VertexDescription
  {
      enum
      {
          Null = 0, // Terminates a VertexDescription array
          Position,
          TexCoord,
          Normal,
          Color,
      };
      int field; // Position, TexCoord, Normal, Color
      int type; // GL_FLOAT, GL_UNSIGNED_BYTE
      int count; // number of elements
      int offset; // field's offset into vertex struct
      int index; // 0 (unused at the moment)
  };

  // Implementation of interleaved buffers.
  // 'T' is a struct which must include a null-terminated static array
  // 'VertexDescription* description'.
  // Example:
  /*
  struct Vertex
  {
      GLfloat position[3];
      GLfloat texCoord[2];
      GLfloat normal[3];
      GLbyte color[4];
      static VertexDescription description[];
  };

  VertexDescription Vertex::description[] = {
      {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0},
      {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0},
      {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0},
      {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0},
      {VertexDescription::Null, 0, 0, 0, 0},
  };
  */
  template<class T>
  class GLVertexBuffer
  {
  public:
      GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
          : m_length(0)
          , m_mode(mode)
          , m_buffer(0)
          , m_failed(false)
      {
          GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)

          glGenBuffers(1, &m_buffer);
          glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
          glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
      }

      ~GLVertexBuffer()
      {
          GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return)

          glDeleteBuffers(1, &m_buffer);
      }

      void bind()
      {
          GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return)

          glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
          for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
              switch (desc->field) {
              case VertexDescription::Position:
                  glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
                  glEnableClientState(GL_VERTEX_ARRAY);
                  break;
              case VertexDescription::TexCoord:
                  glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
                  glEnableClientState(GL_TEXTURE_COORD_ARRAY);
                  break;
              case VertexDescription::Normal:
                  glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
                  glEnableClientState(GL_NORMAL_ARRAY);
                  break;
              case VertexDescription::Color:
                  glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
                  glEnableClientState(GL_COLOR_ARRAY);
                  break;
              default:
                  break;
              }
          }
      }

      void unbind()
      {
          GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return)

          glBindBuffer(GL_ARRAY_BUFFER, 0);
          for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
              switch (desc->field) {
              case VertexDescription::Position:
                  glDisableClientState(GL_VERTEX_ARRAY);
                  break;
              case VertexDescription::TexCoord:
                  glDisableClientState(GL_TEXTURE_COORD_ARRAY);
                  break;
              case VertexDescription::Normal:
                  glDisableClientState(GL_NORMAL_ARRAY);
                  break;
              case VertexDescription::Color:
                  glDisableClientState(GL_COLOR_ARRAY);
                  break;
              default:
                  break;
              }
          }
      }

      int length() const {return m_length;}

      T *lock()
      {
          GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0)

          glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
          //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode);
          GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
          m_failed = (buffer == 0);
          return reinterpret_cast<T *>(buffer);
      }

      void unlock()
      {
          GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)

          glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
          glUnmapBuffer(GL_ARRAY_BUFFER);
      }

      bool failed()
      {
          return m_failed;
      }

  private:
      int m_length, m_mode;
      GLuint m_buffer;
      bool m_failed;
  };

  template<class T>
  class GLIndexBuffer
  {
  public:
      GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW)
          : m_length(0)
          , m_mode(mode)
          , m_buffer(0)
          , m_failed(false)
      {
          GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)

          glGenBuffers(1, &m_buffer);
          glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
          glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
      }

      ~GLIndexBuffer()
      {
          GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return)

          glDeleteBuffers(1, &m_buffer);
      }

      void bind()
      {
          GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return)

          glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
      }

      void unbind()
      {
          GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return)

          glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
      }

      int length() const {return m_length;}

      T *lock()
      {
          GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0)

          glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
          GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
          m_failed = (buffer == 0);
          return reinterpret_cast<T *>(buffer);
      }

      void unlock()
      {
          GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)

          glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
          glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
      }

      bool failed()
      {
          return m_failed;
      }

  private:
      int m_length, m_mode;
      GLuint m_buffer;
      bool m_failed;
  };

  #endif