QShaderProgram Class

(Qt3DRender::QShaderProgram)

Encapsulates a Shader Program. More...

Header: #include <QShaderProgram>
qmake: QT += 3drender
Since: Qt 5.5
Instantiated By: ShaderProgram
Inherits: Qt3DCore::QNode

Public Types

enum ShaderType { Vertex, Fragment, TessellationControl, TessellationEvaluation, Geometry, Compute }
enum Status { NotReady, Ready, Error }

Properties

Public Functions

QShaderProgram(Qt3DCore::QNode *parent = nullptr)
~QShaderProgram()
QByteArray computeShaderCode() const
QByteArray fragmentShaderCode() const
QByteArray geometryShaderCode() const
QString log() const
void setShaderCode(ShaderType type, const QByteArray &shaderCode)
QByteArray shaderCode(ShaderType type) const
Status status() const
QByteArray tessellationControlShaderCode() const
QByteArray tessellationEvaluationShaderCode() const
QByteArray vertexShaderCode() const

Public Slots

void setComputeShaderCode(const QByteArray &computeShaderCode)
void setFragmentShaderCode(const QByteArray &fragmentShaderCode)
void setGeometryShaderCode(const QByteArray &geometryShaderCode)
void setTessellationControlShaderCode(const QByteArray &tessellationControlShaderCode)
void setTessellationEvaluationShaderCode(const QByteArray &tessellationEvaluationShaderCode)
void setVertexShaderCode(const QByteArray &vertexShaderCode)

Signals

void computeShaderCodeChanged(const QByteArray &computeShaderCode)
void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode)
void geometryShaderCodeChanged(const QByteArray &geometryShaderCode)
void logChanged(const QString &log)
void statusChanged(Status status)
void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode)
void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode)
void vertexShaderCodeChanged(const QByteArray &vertexShaderCode)

Static Public Members

QByteArray loadSource(const QUrl &sourceUrl)
  • 10 static public members inherited from QObject

Protected Functions

QShaderProgram(QShaderProgramPrivate &dd, Qt3DCore::QNode *parent = nullptr)
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)

Additional Inherited Members

  • 1 public variable inherited from QObject
  • 2 protected variables inherited from QObject

Detailed Description

Encapsulates a Shader Program.

A shader program consists of several different shaders, such as vertex and fragment shaders.

Member Type Documentation

enum QShaderProgram::ShaderType

This enum identifies the type of shader used.

ConstantValueDescription
Qt3DRender::QShaderProgram::Vertex0Vertex shader
Qt3DRender::QShaderProgram::Fragment1Fragment shader
Qt3DRender::QShaderProgram::TessellationControl2Tesselation control shader
Qt3DRender::QShaderProgram::TessellationEvaluation3Tesselation evaluation shader
Qt3DRender::QShaderProgram::Geometry4Geometry shader
Qt3DRender::QShaderProgram::Compute5Compute shader

enum QShaderProgram::Status

Property Documentation

computeShaderCode : QByteArray

Holds the compute shader code used by this shader program.

Access functions:

QByteArray computeShaderCode() const
void setComputeShaderCode(const QByteArray &computeShaderCode)

Notifier signal:

void computeShaderCodeChanged(const QByteArray &computeShaderCode)

fragmentShaderCode : QByteArray

Holds the fragment shader code used by this shader program.

Access functions:

QByteArray fragmentShaderCode() const
void setFragmentShaderCode(const QByteArray &fragmentShaderCode)

Notifier signal:

void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode)

geometryShaderCode : QByteArray

Holds the geometry shader code used by this shader program.

Access functions:

QByteArray geometryShaderCode() const
void setGeometryShaderCode(const QByteArray &geometryShaderCode)

Notifier signal:

void geometryShaderCodeChanged(const QByteArray &geometryShaderCode)

log : const QString

Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.

Access functions:

QString log() const

Notifier signal:

void logChanged(const QString &log)

status : const Status

Holds the status of the current shader program.

Access functions:

Status status() const

Notifier signal:

void statusChanged(Status status)

tessellationControlShaderCode : QByteArray

Holds the tesselation control shader code used by this shader program.

Access functions:

QByteArray tessellationControlShaderCode() const
void setTessellationControlShaderCode(const QByteArray &tessellationControlShaderCode)

Notifier signal:

void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode)

tessellationEvaluationShaderCode : QByteArray

Holds the tesselation evaluation shader code used by this shader program.

Access functions:

QByteArray tessellationEvaluationShaderCode() const
void setTessellationEvaluationShaderCode(const QByteArray &tessellationEvaluationShaderCode)

Notifier signal:

void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode)

vertexShaderCode : QByteArray

Holds the vertex shader code used by this shader program.

Access functions:

QByteArray vertexShaderCode() const
void setVertexShaderCode(const QByteArray &vertexShaderCode)

Notifier signal:

void vertexShaderCodeChanged(const QByteArray &vertexShaderCode)

Member Function Documentation

QShaderProgram::QShaderProgram(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QShaderProgram.

[protected] QShaderProgram::QShaderProgram(QShaderProgramPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Copy constructor.

QShaderProgram::~QShaderProgram()

Destroys the instance of QShaderProgram.

[static] QByteArray QShaderProgram::loadSource(const QUrl &sourceUrl)

Returns the shader code loaded from sourceUrl.

[protected] void QShaderProgram::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)

void QShaderProgram::setShaderCode(ShaderType type, const QByteArray &shaderCode)

Sets the shader code for type of shader to the shaderCode.

See also shaderCode().

QByteArray QShaderProgram::shaderCode(ShaderType type) const

Returns the shader code for type.

See also setShaderCode().